Integrated Researcher (without Phd)
Architecture, and Computer Graphics, Interactive Systems, Computer Programming, Computer and Communication Technologies, Design of Architecture Systems, Virtual Reality, 3D Immersion Systems, 3D Modeling, Computer Games, CAD-CAM Processes, study of Architecture Space Perception, Complex Geometry and Architecture Theory as Mankind Thought, Philosophy and Timeliness
Miguel Baptista Tavares Carreiro, Architect, graduated from Faculdade de Arquitectura da Universidade do Porto (FAUP) in 2004. Over the last forteen years he has work as an Architect and as a Researcher at Roberto Collovà Architetti (Palermo, Italy), Josep Llinás Arquitectes (Barcelona, Spain), CLOUD 9/ Enric Ruiz Geli (Barcelona, Spain) e Bruno Soares Arquitectos (Lisbon, Portugal) studios. He is currently a PhD fellow at ISCTE-IUL, in a partnership with Universidade dos Açores e Governo Regional dos Açores. His Phd thesis has the provisory title PlayArch. Interactive Architecture, Environments.
The PhD thesis project aims to the analysis of the architecture subject focusing its context on historic and emerging key events on western thought and its representation, production and construction techniques and technologies able to influence the preference for form, namely its aesthetic judgement. Additionally, the PhD thesis project aims to create knowledge on the human perception and preference for form of architecture space environments with different geometric characteristics at a contour level through a psychophysical experimental study.
Link to DINÂMIA'CET-IUL identifying mission:
The PhD thesis project is framed in the DINÂMIA’CET’s Cities and Territories research group and is coupled with such group’s general goals in the way that it seeks to better understand and produce interdisciplinary knowledge on the subjects of architecture, technology, representation and construction. By doing so it aims to contribute to the enlightenment of the architecture subject as social science and how it can positively contribute to an update of the dymanic and chaging processes of our present and future territory and social reality.
Carreiro, Miguel; Pinto, Pedro: 2013, The Evolution of Representation in Architecture. Future Traditions. Rethinking Traditions and Envisioning the Future in Architecture through the use of Digital Technologies. 1st eCAADe Regional International Workshop, Sousa, José; Xavier, João (Eds.), FAUP Publicações, Faculdade de Arquitectura da Universidade do Porto, Porto, Portugal, 4-5 April, 2013. ISBN 978-989-8527-03-5.
Dias, Miguel Sales; Eloy, Sara; Carreiro, Miguel; Proença, Pedro; Moural, Ana; Pedro, Tiago; Freitas, João; Vilar, Elisângela; D’Alpuim, Jorge and Azevedo, Sérgio: 2014, Designing Better Spaces for People. Virtual reality and biometric sensing as tools to evaluate space use in Rethinking Comprehensive Design: Speculative Counterculture. The 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014), Gu, Ning; Watanabe, Shun; Erhan, Halil; Haeusler, Matthias Hank; Huang, Weixin and Sosa, Ricardo (Eds.), Dept. Of Design, Engineering & Management, Kyoto Institute of Technology, Japan, 14-17 May, 2014. ISBN 978-988-19026-5-8
Dias, Miguel Sales; Eloy, Sara; Carreiro, Miguel; Vilar, Elisângela; Moural, Ana; Proença, Pedro; Cruz, Joana; D’Alpuim, Jorge; Carvalho, Nelson; Azevedo, Sérgio and Pedro Tiago: 2014, Space perception in Virtual Environments. On How Biometric Sensing in Virtual Environments May Give Architects User’s Feedback. Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, pp. 271-280, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014. ISBN: 978-949-1207-07-5
Tese de doutoramento PlayArch. Interactive Architecture Environments